XR: VisionOS: Fix crashes in simulator related to ASTC texture decoding. Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space. Video: Improved VP8Encoder compression and encoding speed. Universal Windows Platform: Fixed an issue where there was invalid characters at the start of the StoreManifest.xml file on UWP. Universal RP: Fixed exception for missing _Color Shader Property. UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order. UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene. UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control. UI Toolkit: EnumFlagsField can now have the Everything and None Flags declared anywhere in the Enum. Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode. Particles: Fixed particles flickering on Vulkan. Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version. Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider. IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass. IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. NET File APIs for some DLC paths on GameCore. IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads. HDRP: Fixed Decal additive normal blending on shadergraph materials. Graphics: Graphics: Fixed stencil information display error under camera depthNormals mode. XR: Updated .openxr package version to 1.8.2.ĢD: Fixed Pixel Perfect Camera error when scale is set to 0.Īndroid: Fixed an issue where Android build system was asking for an API level that didn't exist.Īndroid: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called.Īndroid: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true.Īpple TV: Fixed play mode test project InputBackend.ĭX12: Fixed a rare crash when using ray traced reflections in HDRP.Įditor: Fixed alignment issues with the label and value field when editing LazyLoadReference and MinMaxGradient fields.Įditor: Fixed an issue where the font color would not be right for certain font assets.Įditor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2.Įditor: Make text in Windows Editor dialogues selectable to support copy and paste.Įditor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. XR: Updated AR Foundation and related packages to version 5.0.7. Editor: Improved exception handling when package load fails.Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: Motion Blur distorts Terrain details in Runtime Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object Now everything work properly, maybe a other alternative should be use the production Unity Hub.Asset Importers: OnImportAsset leaks 5GB of memoryĪudio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player Applications/Unity/Hub/Editor/2020.3.17f1/Unity.app/Contents/MacOS/Unity -batchmode -manualLicenseFile Unity_v2020.x.ulf -logfile The last step still failed with message "Cannot save the file".Ģ - Activate Unity license in command line (via Terminal) The alf license request file generate by default include version 2017.2.0 so I edit the file and replace by the right version in my case 2020.3.17f1 and I follow the standard process. So I try a manual activation with menu "Activate with license request" like explain by this link when I select my ulf file and click on the button "Activate" I had message "Cannot save the file".ġ - Get the right version of Unity Engine installed. I got the error cannot activate licence when I open Unity Hub. Cannot activate License with Unity Hub 3.0.0.0-beta4 on macOS Big Sur.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |